#pragma once #include namespace phosg { // clang-format off inline constexpr uint8_t font[96][35] = { { 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, // 0x20 { 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,0,0,0, 0,0,1,0,0}, // 0x21 { 0,1,0,1,0, 0,1,0,1,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, // 0x22 { 0,1,0,1,0, 1,1,1,1,1, 0,1,0,1,0, 0,1,0,1,0, 0,1,0,1,0, 1,1,1,1,1, 0,1,0,1,0}, // 0x23 { 0,0,1,0,0, 0,1,1,1,0, 1,0,1,0,0, 0,1,1,1,0, 0,0,1,0,1, 0,1,1,1,0, 0,0,1,0,0}, // 0x24 { 1,1,0,0,1, 1,1,0,0,1, 0,0,0,1,0, 0,0,1,0,0, 0,1,0,0,0, 1,0,0,1,1, 1,0,0,1,1}, // 0x25 { 0,1,1,0,0, 1,0,0,0,0, 1,0,0,0,0, 0,1,0,0,0, 1,0,1,0,1, 1,0,0,1,0, 0,1,1,0,1}, // 0x26 { 0,0,1,0,0, 0,0,1,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, // 0x27 { 0,0,0,1,0, 0,0,1,0,0, 0,1,0,0,0, 0,1,0,0,0, 0,1,0,0,0, 0,0,1,0,0, 0,0,0,1,0}, // 0x28 { 0,1,0,0,0, 0,0,1,0,0, 0,0,0,1,0, 0,0,0,1,0, 0,0,0,1,0, 0,0,1,0,0, 0,1,0,0,0}, // 0x29 { 0,0,1,0,0, 1,0,1,0,1, 0,1,1,1,0, 0,0,1,0,0, 0,1,1,1,0, 1,0,1,0,1, 0,0,1,0,0}, // 0x2A { 0,0,0,0,0, 0,0,1,0,0, 0,0,1,0,0, 1,1,1,1,1, 0,0,1,0,0, 0,0,1,0,0, 0,0,0,0,0}, // 0x2B { 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,1,0,0,0}, // 0x2C { 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 1,1,1,1,1, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, // 0x2D { 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,1,1,0, 0,0,1,1,0}, // 0x2E { 0,0,0,0,0, 0,0,0,0,1, 0,0,0,1,0, 0,0,1,0,0, 0,1,0,0,0, 1,0,0,0,0, 0,0,0,0,0}, // 0x2F { 0,1,1,1,0, 1,0,0,0,1, 1,0,0,1,1, 1,0,1,0,1, 1,1,0,0,1, 1,0,0,0,1, 0,1,1,1,0}, // 0x30 { 0,0,1,0,0, 0,1,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,1,1,1,0}, // 0x31 { 0,1,1,1,0, 1,0,0,0,1, 0,0,0,0,1, 0,0,0,1,0, 0,0,1,0,0, 0,1,0,0,0, 1,1,1,1,1}, // 0x32 { 0,1,1,1,0, 1,0,0,0,1, 0,0,0,0,1, 0,0,1,1,0, 0,0,0,0,1, 1,0,0,0,1, 0,1,1,1,0}, // 0x33 { 0,0,0,1,0, 0,0,1,1,0, 0,1,0,1,0, 1,1,1,1,1, 0,0,0,1,0, 0,0,0,1,0, 0,0,0,1,0}, // 0x34 { 1,1,1,1,1, 1,0,0,0,0, 1,0,0,0,0, 1,1,1,1,0, 0,0,0,0,1, 0,0,0,0,1, 1,1,1,1,0}, // 0x35 { 0,1,1,1,0, 1,0,0,0,0, 1,0,0,0,0, 1,1,1,1,0, 1,0,0,0,1, 1,0,0,0,1, 0,1,1,1,0}, // 0x36 { 1,1,1,1,1, 0,0,0,0,1, 0,0,0,1,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0}, // 0x37 { 0,1,1,1,0, 1,0,0,0,1, 1,0,0,0,1, 0,1,1,1,0, 1,0,0,0,1, 1,0,0,0,1, 0,1,1,1,0}, // 0x38 { 0,1,1,1,0, 1,0,0,0,1, 1,0,0,0,1, 0,1,1,1,1, 0,0,0,0,1, 0,0,0,0,1, 0,1,1,1,0}, // 0x39 { 0,0,0,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,0,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,0,0,0}, // 0x3A { 0,0,0,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,0,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,1,0,0,0}, // 0x3B { 0,0,0,0,0, 0,0,0,1,0, 0,0,1,0,0, 0,1,0,0,0, 0,0,1,0,0, 0,0,0,1,0, 0,0,0,0,0}, // 0x3C { 0,0,0,0,0, 0,0,0,0,0, 0,1,1,1,0, 0,0,0,0,0, 0,1,1,1,0, 0,0,0,0,0, 0,0,0,0,0}, // 0x3D { 0,0,0,0,0, 0,1,0,0,0, 0,0,1,0,0, 0,0,0,1,0, 0,0,1,0,0, 0,1,0,0,0, 0,0,0,0,0}, // 0x3E { 0,1,1,1,0, 1,0,0,0,1, 0,0,0,0,1, 0,0,0,1,0, 0,0,1,0,0, 0,0,0,0,0, 0,0,1,0,0}, // 0x3F { 0,1,1,1,0, 1,0,0,0,1, 1,0,1,1,1, 1,0,1,0,1, 1,0,1,1,0, 1,0,0,0,0, 0,1,1,1,0}, // 0x40 { 0,1,1,1,0, 1,0,0,0,1, 1,0,0,0,1, 1,1,1,1,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1}, // 0x41 { 1,1,1,1,0, 1,0,0,0,1, 1,0,0,0,1, 1,1,1,1,0, 1,0,0,0,1, 1,0,0,0,1, 1,1,1,1,0}, // 0x42 { 0,1,1,1,1, 1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,0, 0,1,1,1,1}, // 0x43 { 1,1,1,1,0, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,1,1,1,0}, // 0x44 { 1,1,1,1,1, 1,0,0,0,0, 1,0,0,0,0, 1,1,1,1,0, 1,0,0,0,0, 1,0,0,0,0, 1,1,1,1,1}, // 0x45 { 1,1,1,1,1, 1,0,0,0,0, 1,0,0,0,0, 1,1,1,0,0, 1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,0}, // 0x46 { 0,1,1,1,1, 1,0,0,0,0, 1,0,0,0,0, 1,0,0,1,1, 1,0,0,0,1, 1,0,0,0,1, 0,1,1,1,0}, // 0x47 { 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,1,1,1,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1}, // 0x48 { 1,1,1,1,1, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 1,1,1,1,1}, // 0x49 { 0,0,0,1,1, 0,0,0,0,1, 0,0,0,0,1, 0,0,0,0,1, 0,0,0,0,1, 1,0,0,0,1, 0,1,1,1,0}, // 0x4A { 1,0,0,0,1, 1,0,0,1,0, 1,0,1,0,0, 1,1,0,0,0, 1,0,1,0,0, 1,0,0,1,0, 1,0,0,0,1}, // 0x4B { 1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,0, 1,1,1,1,1}, // 0x4C { 1,0,0,0,1, 1,1,0,1,1, 1,0,1,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1}, // 0x4D { 1,0,0,0,1, 1,1,0,0,1, 1,0,1,0,1, 1,0,0,1,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1}, // 0x4E { 0,1,1,1,0, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 0,1,1,1,0}, // 0x4F { 1,1,1,1,0, 1,0,0,0,1, 1,0,0,0,1, 1,1,1,1,0, 1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,0}, // 0x50 { 0,1,1,1,0, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,1,0,1, 1,0,0,1,1, 0,1,1,1,1}, // 0x51 { 1,1,1,1,0, 1,0,0,0,1, 1,0,0,0,1, 1,1,1,1,0, 1,0,1,0,0, 1,0,0,1,0, 1,0,0,0,1,}, // 0x52 { 0,1,1,1,1, 1,0,0,0,0, 1,0,0,0,0, 0,1,1,1,0, 0,0,0,0,1, 0,0,0,0,1, 1,1,1,1,0}, // 0x53 { 1,1,1,1,1, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0}, // 0x54 { 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 0,1,1,1,0}, // 0x55 { 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 0,1,0,1,0, 0,1,0,1,0, 0,0,1,0,0, 0,0,1,0,0}, // 0x56 { 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,1,0,1, 1,0,1,0,1, 1,1,1,1,1}, // 0x57 { 1,0,0,0,1, 1,0,0,0,1, 0,1,0,1,0, 0,0,1,0,0, 0,1,0,1,0, 1,0,0,0,1, 1,0,0,0,1}, // 0x58 { 1,0,0,0,1, 1,0,0,0,1, 0,1,0,1,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0}, // 0x59 { 1,1,1,1,1, 0,0,0,0,1, 0,0,0,1,0, 0,0,1,0,0, 0,1,0,0,0, 1,0,0,0,0, 1,1,1,1,1}, // 0x5A { 0,1,1,1,0, 0,1,0,0,0, 0,1,0,0,0, 0,1,0,0,0, 0,1,0,0,0, 0,1,0,0,0, 0,1,1,1,0}, // 0x5B { 0,0,0,0,0, 1,0,0,0,0, 0,1,0,0,0, 0,0,1,0,0, 0,0,0,1,0, 0,0,0,0,1, 0,0,0,0,0}, // 0x5C { 0,1,1,1,0, 0,0,0,1,0, 0,0,0,1,0, 0,0,0,1,0, 0,0,0,1,0, 0,0,0,1,0, 0,1,1,1,0}, // 0x5D { 0,0,1,0,0, 0,1,0,1,0, 1,0,0,0,1, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, // 0x5E { 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 1,1,1,1,1}, // 0x5F { 0,0,1,0,0, 0,0,0,1,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0}, // 0x60 { 0,0,0,0,0, 0,0,0,0,0, 0,1,1,1,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 0,1,1,1,1}, // 0x61 { 1,0,0,0,0, 1,0,0,0,0, 1,1,1,1,0, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 0,1,1,1,0}, // 0x62 { 0,0,0,0,0, 0,0,0,0,0, 0,1,1,1,0, 1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,0, 0,1,1,1,0}, // 0x63 { 0,0,0,0,1, 0,0,0,0,1, 0,1,1,1,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 0,1,1,1,1}, // 0x64 { 0,0,0,0,0, 0,0,0,0,0, 0,1,1,1,0, 1,0,0,0,1, 1,1,1,1,0, 1,0,0,0,0, 0,1,1,1,0}, // 0x65 { 0,0,1,1,0, 0,1,0,0,0, 0,1,0,0,0, 1,1,1,0,0, 0,1,0,0,0, 0,1,0,0,0, 0,1,0,0,0}, // 0x66 { 0,0,0,0,0, 0,0,0,0,0, 0,1,1,1,0, 1,0,0,0,1, 0,1,1,1,1, 0,0,0,0,1, 0,1,1,1,0}, // 0x67 { 1,0,0,0,0, 1,0,0,0,0, 1,1,1,1,0, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1}, // 0x68 { 0,0,0,0,0, 0,0,1,0,0, 0,0,0,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0}, // 0x69 { 0,0,0,0,0, 0,0,1,0,0, 0,0,0,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,1,0,0,0}, // 0x6A { 1,0,0,0,0, 1,0,0,0,0, 1,0,1,0,0, 1,1,0,0,0, 1,0,1,0,0, 1,0,0,1,0, 1,0,0,1,0}, // 0x6B { 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0}, // 0x6C { 0,0,0,0,0, 0,0,0,0,0, 1,1,1,1,0, 1,0,1,0,1, 1,0,1,0,1, 1,0,1,0,1, 1,0,1,0,1}, // 0x6D { 0,0,0,0,0, 0,0,0,0,0, 1,1,1,1,0, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1}, // 0x6E { 0,0,0,0,0, 0,0,0,0,0, 0,1,1,1,0, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 0,1,1,1,0}, // 0x6F { 0,0,0,0,0, 0,0,0,0,0, 1,1,1,1,0, 1,0,0,0,1, 1,1,1,1,0, 1,0,0,0,0, 1,0,0,0,0}, // 0x70 { 0,0,0,0,0, 0,0,0,0,0, 0,1,1,1,1, 1,0,0,0,1, 0,1,1,1,1, 0,0,0,0,1, 0,0,0,0,1}, // 0x71 { 0,0,0,0,0, 0,0,0,0,0, 0,1,1,1,0, 1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,0, 1,0,0,0,0}, // 0x72 { 0,0,0,0,0, 0,0,0,0,0, 0,1,1,1,1, 1,0,0,0,0, 0,1,1,1,0, 0,0,0,0,1, 1,1,1,1,0}, // 0x73 { 0,1,0,0,0, 0,1,0,0,0, 1,1,1,0,0, 0,1,0,0,0, 0,1,0,0,0, 0,1,0,0,0, 0,0,1,1,0}, // 0x74 { 0,0,0,0,0, 0,0,0,0,0, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 0,1,1,1,1}, // 0x75 { 0,0,0,0,0, 0,0,0,0,0, 1,0,0,0,1, 1,0,0,0,1, 1,0,0,0,1, 0,1,0,1,0, 0,0,1,0,0}, // 0x76 { 0,0,0,0,0, 0,0,0,0,0, 1,0,0,0,1, 1,0,0,0,1, 1,0,1,0,1, 1,0,1,0,1, 0,1,1,1,0}, // 0x77 { 0,0,0,0,0, 0,0,0,0,0, 1,0,0,0,1, 0,1,0,1,0, 0,0,1,0,0, 0,1,0,1,0, 1,0,0,0,1}, // 0x78 { 0,0,0,0,0, 0,0,0,0,0, 1,0,0,0,1, 1,0,0,0,1, 0,1,1,1,1, 0,0,0,0,1, 0,1,1,1,0}, // 0x79 { 0,0,0,0,0, 0,0,0,0,0, 1,1,1,1,1, 0,0,0,1,0, 0,0,1,0,0, 0,1,0,0,0, 1,1,1,1,1}, // 0x7A { 0,0,0,1,0, 0,0,1,0,0, 0,0,1,0,0, 0,1,0,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,0,1,0}, // 0x7B { 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,1,0,0}, // 0x7C { 0,1,0,0,0, 0,0,1,0,0, 0,0,1,0,0, 0,0,0,1,0, 0,0,1,0,0, 0,0,1,0,0, 0,1,0,0,0}, // 0x7D { 0,0,0,0,0, 0,0,0,0,0, 0,1,0,0,0, 1,0,1,0,1, 0,0,0,1,0, 0,0,0,0,0, 0,0,0,0,0}, // 0x7E { 1,1,1,1,1, 1,0,0,0,1, 1,1,0,1,1, 1,0,1,0,1, 1,1,0,1,1, 1,0,0,0,1, 1,1,1,1,1}, // 0x7F }; // clang-format on } // namespace phosg